Saturday, December 30, 2017

Character Creation - Part 3

This week we are talking about the Character Traits. These are the two boxes on top. They will give you a little more information about your character's mindset and it will give you more information that will help you while playing the game.


To help us fill these sections out you will want to go to your race page and class page. Since we made a Half-Elf we are looking at their Traits. This will be the same place you found your Ability Increases and Skill Versatility. For a Half-Elf the walking speed is 30 feet (this will go in the speed box). 

Now looking at the Hit points section your Hit point is how much life you have. Once you hit zero hit points you are knocked unconscious (we will talk more about that later). To figure out our Max hit Points you want to check your class features. Since we picked a Cleric it says: "Hit Points at 1st Level is 8 + Constitution modifier. We have a modifier of  +2 so our current hit points are 10 (this is Max hit points also for now). It also says that we get 1d8 (an eight-sided die) per cleric level (this is our hit dice). In the part that says hit dice you will write whatever the hit dice is for your class. In the total, you will mark one, this changes with every level.For now, this also means your Hit Point Maximum is the highest number on your hit dice (This just means you cant have more health than your hit dice, this will change level to level). 

Temporary Hit Points stays empty for now. This is something that will come in the game, You would fill it out then. Initiative also stays blank, it is an in-game thing. (Initiative is the order in which you take your turn in a battle.) Death Saves stays blank also. Once you have been knocked unconscious these come into play. 

Next is Armor Class (or AC), you can leave this blank for now because it will change later or you can start with the base, which is 10 + Dexterity modifier.

Moving on to the next section (right side). These boxes get filled in based on what background you choose. We choose noble so we will go to that section of Chapter 4 in the Player's Handbook. You will notice beside each title there is a d#. This means they want you to roll that die (for Personality Trait it is a d8 for the rest it is a d6. Whatever you roll is what you type into the boxes. If you don't find what you rolled suits your character you can always change it for something that does (talk to your GM and fellow players about this first). For personality Traits you will roll twice, for the other three you will only roll once. 


This is what our example looks like. As you can see because we have no dexterity modifier our AC stays at 10 for now. But since we have a constitution modifier of +2 we get 10 for our hit points. 

Next week, we are going to be finishing up this sheet and filling in the remaining areas!

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